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Each weapon can sustain a certain number of hits before it breaks has a specific rate of attack and deals different amounts of damage. Each class generates a different experience, as they force the Prince to fight with a different strategy. GS: How many weapons will you find in the game? How does each weapon affect your fighting style?īH: The Prince is now able to use a vast array of deadly weapons split into four main classes. You'll be able to use the environment to your advantage during combat. The fighting sequences will be really unique but very exciting! This combat system allowed us to make a game that is at least as rich as the most famous 3D combat games, but we have a lot more to offer players, PoP:WW is still an action adventure game with equally good platform and puzzle sections.Įventually, each player will be able to define his own style- this might actually make the game tougher than Prince of Persia: The Sands of Time. It's actually a "tree" of choices that develops as you fight. Each time you press the grab button, you will be able to combine a grab attack with one of four other ones (grab and throw, grab and cut your enemy in half, grab and rebound, or grab and strangle). For each action, you'll have a choice of several new actions so that you can create custom combo chains throughout the fight to defeat enemies your own way.Įach time you press the jump button, for example, you will have the opportunity to trigger an additional attack (like a sword attack, a kick, a rebound, or a weapon throw). The Prince can also use his superior agility to gain the upper hand on his enemies. In fact, there are dozens of possibilities. He is now able to fight taking advantage of the environments around him (ladder, pillars, walls, ropes, and so on), grab enemies, take their weapons and throw them, or use them as secondary weapons. GS: And the free-form fighting system is actually related to a lot of the different innovative aspects of the sequel?īH: As a master warrior, the Prince is able to perform a great variety of advanced and deadly fighting techniques. When designing the game, we all came up with the conclusion that allowing players to use more-diversified fighting techniques will bring them all these elements.
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Each fight will be unique, and players will be able to defeat enemies in their own ways.Īdditionally, when making a video game, you always try ways to provide players with entertainment, strong emotions, and rewards. Warrior Within promises a much darker experience than The Sands of Time.Īs a master warrior, the new Prince must be able to use new techniques, and we really think the new combat system we've designed will bring a new meaning to the action combat genre. We've placed him in a darker, more mysterious, and more oppressive environment, with fiercer and more-frightening enemies. He is a master warrior with deadly skills.
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So we made him more powerful, more determined, and more aggressive. In this game, the Prince has to fight for his life. Essentially, we wanted this game to feel like a thriller-to generate a sense of fear and oppression. GameSpot: When conceiving Prince of Persia: Warrior Within, why did you choose to work primarily on the fighting system?īertrand Helias: When defining the vision of Prince of Persia: Warrior Within, we initially started with a set of strong emotions we wanted to provide. The new game promises to improve upon its predecessor with more-detailed graphics, more-varied enemies, a darker storyline, and a completely reworked combat system, which was what we recently discussed with Bertrand Helias, lead producer on the game. The next Prince of Persia game will give you plenty of ways to battle your foes.Ĭurrently scheduled for release in November, Prince of Persia: Warrior Within is the upcoming sequel to Prince of Persia: The Sands of Time, which was released in November last year.